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   <div id="projectname">Pepr3D
   &#160;<span id="projectnumber">v1.0</span>
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   <div id="projectbrief">Pepr3D is a 3D graphics editor designed for FDM printing</div>
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<div class="header">
  <div class="summary">
<a href="#nested-classes">Classes</a> &#124;
<a href="#typedef-members">Typedefs</a> &#124;
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<p>Fix for <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> bugs in polygon with holes verification Contained in <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> PR #3688, likely to be in 4.14 version of <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a>.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_add_value_command.html">AddValueCommand</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Example command used for debugging purposes of the <a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> system, adds an integer to <a class="el" href="structpepr3d_1_1_integer_state.html" title="Example state used for debugging purposes of the CommandManager system, contains a single integer.">IntegerState</a>.  <a href="classpepr3d_1_1_add_value_command.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_asset_not_found_exception.html">AssetNotFoundException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Exception thrown when a required asset is not found in the assets/ directory.  <a href="classpepr3d_1_1_asset_not_found_exception.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_assimp_progress.html">AssimpProgress</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a progress of importing/exporting a model via Assimp.  <a href="classpepr3d_1_1_assimp_progress.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_brush.html">Brush</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for painting a model while not being limited by the original triangles.  <a href="classpepr3d_1_1_brush.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_brush_settings.html">BrushSettings</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Current settings of the <a class="el" href="classpepr3d_1_1_brush.html" title="Tool used for painting a model while not being limited by the original triangles.">Brush</a> tool.  <a href="structpepr3d_1_1_brush_settings.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_camera_ui.html">CameraUi</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enables user interaction with a CameraPersp via the mouse.  <a href="classpepr3d_1_1_camera_ui.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_color_manager_add_color.html">CmdColorManagerAddColor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that adds a new color to the palette.  <a href="classpepr3d_1_1_cmd_color_manager_add_color.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_color_manager_change_color.html">CmdColorManagerChangeColor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that changes a color in the palette.  <a href="classpepr3d_1_1_cmd_color_manager_change_color.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_color_manager_remove_color.html">CmdColorManagerRemoveColor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that removes a color from the palette, which replaces it in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> with the first color in the palette.  <a href="classpepr3d_1_1_cmd_color_manager_remove_color.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_color_manager_reorder_colors.html">CmdColorManagerReorderColors</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that reorders 2 colors in the palette, which does not change the colors in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a>.  <a href="classpepr3d_1_1_cmd_color_manager_reorder_colors.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_color_manager_reset_colors.html">CmdColorManagerResetColors</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that resets all colors of the palette to the default 4 colors.  <a href="classpepr3d_1_1_cmd_color_manager_reset_colors.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_color_manager_swap_colors.html">CmdColorManagerSwapColors</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that swaps 2 colors in the palette, which also swaps the colors in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a>.  <a href="classpepr3d_1_1_cmd_color_manager_swap_colors.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_paint_brush.html">CmdPaintBrush</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that paints a stroke with a brush.  <a href="classpepr3d_1_1_cmd_paint_brush.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_paint_single_color.html">CmdPaintSingleColor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that sets a (same) color to a batch of triangles.  <a href="classpepr3d_1_1_cmd_paint_single_color.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_cmd_paint_text.html">CmdPaintText</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Command that paints a text using orthogonal projection.  <a href="classpepr3d_1_1_cmd_paint_text.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_color_manager.html">ColorManager</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a color palette, i.e., all colors and a selected active color.  <a href="classpepr3d_1_1_color_manager.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_command_base.html">CommandBase</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_command_base.html" title="CommandBase is a base class for commands representing a single undoable operation....">CommandBase</a> is a base class for commands representing a single undoable operation. The command itself should be an immutable entity, containing only the necessary data to perform the action.  <a href="classpepr3d_1_1_command_base.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_command_manager.html">CommandManager</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> handles all undoable operations on target in the form of commands See.  <a href="classpepr3d_1_1_command_manager.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_data_triangle.html">DataTriangle</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Custom Triangle type holding the CGAL::Triangle_3 and additional data.  <a href="classpepr3d_1_1_data_triangle.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_data_triangle_a_a_b_b_primitive.html">DataTriangleAABBPrimitive</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides the conversion facilities between the custom triangle <a class="el" href="classpepr3d_1_1_data_triangle.html" title="Custom Triangle type holding the CGAL::Triangle_3 and additional data.">DataTriangle</a> and the <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Triangle_3 class. Taken from CGAL/examples/AABB_tree/custom_example.cpp, modified.  <a href="structpepr3d_1_1_data_triangle_a_a_b_b_primitive.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Triangle ID in all detailed triangles Face index in mMeshDetailed faces;.  <a href="structpepr3d_1_1_detailed_triangle_id.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_dialog.html">Dialog</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a modal dialog shown to a user in the user interface in front of everything else.  <a href="classpepr3d_1_1_dialog.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_display_options.html">DisplayOptions</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used to adjust how the model is displayed.  <a href="classpepr3d_1_1_display_options.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_export_assistant.html">ExportAssistant</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_fatal_logger.html">FatalLogger</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cinder logger which only logs events with ci::log::Level::LEVEL_FATAL.  <a href="classpepr3d_1_1_fatal_logger.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_font_rasterizer.html">FontRasterizer</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Used for triangulating a font outline.  <a href="classpepr3d_1_1_font_rasterizer.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_font_storage.html">FontStorage</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Keeps pointers to all fonts used in the user interface (regular, small, and icons)  <a href="classpepr3d_1_1_font_storage.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_geometry.html">Geometry</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The whole geometry of a model that the user is painting.  <a href="classpepr3d_1_1_geometry.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_geometry_progress.html">GeometryProgress</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Atomic values representing percentage progress of geometry import, export, and SDF computation.  <a href="structpepr3d_1_1_geometry_progress.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_geometry_utils.html">GeometryUtils</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Static utility functions that are not closely tied to <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a>.  <a href="classpepr3d_1_1_geometry_utils.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_hotkey.html">Hotkey</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A hotkey, i.e., a keycode and modifiers (Ctrl)  <a href="structpepr3d_1_1_hotkey.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_hotkey_hasher.html">HotkeyHasher</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Used for hashing a hotkey so it can be put in std::unordered_map.  <a href="structpepr3d_1_1_hotkey_hasher.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_hotkeys.html">Hotkeys</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">All hotkeys and their corresponding actions.  <a href="classpepr3d_1_1_hotkeys.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_information.html">Information</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for getting details about the application.  <a href="classpepr3d_1_1_information.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_integer_state.html">IntegerState</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Example state used for debugging purposes of the <a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> system, contains a single integer.  <a href="structpepr3d_1_1_integer_state.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_live_debug.html">LiveDebug</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for real-time debugging purposes.  <a href="classpepr3d_1_1_live_debug.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_main_application.html">MainApplication</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The main Cinder-based application, represents a window, handles events, thread pool, active tools, geometry, etc.  <a href="classpepr3d_1_1_main_application.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_model_exporter.html">ModelExporter</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Exports <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> to separate files via Assimp, supports surface export and depth extrusions.  <a href="classpepr3d_1_1_model_exporter.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_model_importer.html">ModelImporter</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Imports triangles and color palette from a model via Assimp.  <a href="classpepr3d_1_1_model_importer.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_model_view.html">ModelView</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The main part of the user interface, shows the geometry to the user.  <a href="classpepr3d_1_1_model_view.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_paint_bucket.html">PaintBucket</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for coloring whole regions with a single click.  <a href="classpepr3d_1_1_paint_bucket.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_polyhedron_builder.html">PolyhedronBuilder</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Polyhedron from triangles.  <a href="classpepr3d_1_1_polyhedron_builder.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpepr3d_1_1_polyhedron_data.html">PolyhedronData</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Polyhedron data of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a>.  <a href="structpepr3d_1_1_polyhedron_data.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_progress_indicator.html">ProgressIndicator</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">User interface for showing a current progress, contains a spinner and progress bars.  <a href="classpepr3d_1_1_progress_indicator.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_sdf_values_exception.html">SdfValuesException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Exception thrown when SDF values cannot be computed.  <a href="classpepr3d_1_1_sdf_values_exception.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_segmentation.html">Segmentation</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for automatically separating and coloring the model into regions based on the thickness of the model.  <a href="classpepr3d_1_1_segmentation.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_semiautomatic_segmentation.html">SemiautomaticSegmentation</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for manually expanding specified regions to create a segmentation of the model.  <a href="classpepr3d_1_1_semiautomatic_segmentation.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_settings.html">Settings</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for configuring the color palette and application.  <a href="classpepr3d_1_1_settings.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_side_pane.html">SidePane</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Right side of the user interface that displays options of the currently selected tool.  <a href="classpepr3d_1_1_side_pane.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_text_editor.html">TextEditor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A tool used for painting texts on a model.  <a href="classpepr3d_1_1_text_editor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_tool.html">Tool</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A base class of all tools that the user can select and manipulate the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> and application with them.  <a href="classpepr3d_1_1_tool.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_toolbar.html">Toolbar</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A top part of the user interface that shows a File menu, Undo, Redo, and all tools.  <a href="classpepr3d_1_1_toolbar.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_triangle_detail.html">TriangleDetail</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents additional triangles that replace the original one.  <a href="classpepr3d_1_1_triangle_detail.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classpepr3d_1_1_triangle_painter.html">TrianglePainter</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for coloring individual triangles by clicking or dragging the mouse.  <a href="classpepr3d_1_1_triangle_painter.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:a563b915bfa736206efe7a9d727b6eb91"><td class="memItemLeft" align="right" valign="top"><a id="a563b915bfa736206efe7a9d727b6eb91"></a>
typedef CGAL::Polyhedron_3&lt; pepr3d::DataTriangle::K, CGAL::Polyhedron_items_with_id_3 &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>Polyhedron</b></td></tr>
<tr class="separator:a563b915bfa736206efe7a9d727b6eb91"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a57e58f67799ffb6171c38a38ccf540d3"><td class="memItemLeft" align="right" valign="top"><a id="a57e58f67799ffb6171c38a38ccf540d3"></a>
typedef Polyhedron::HalfedgeDS&#160;</td><td class="memItemRight" valign="bottom"><b>HalfedgeDS</b></td></tr>
<tr class="separator:a57e58f67799ffb6171c38a38ccf540d3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af92da0512bc875cd394a2d2037f81c1c"><td class="memItemLeft" align="right" valign="top"><a id="af92da0512bc875cd394a2d2037f81c1c"></a>
using&#160;</td><td class="memItemRight" valign="bottom"><b>KeyCode</b> = int</td></tr>
<tr class="separator:af92da0512bc875cd394a2d2037f81c1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:a18ee6a20105f475c0c1e8622f98fc161"><td class="memItemLeft" align="right" valign="top"><a id="a18ee6a20105f475c0c1e8622f98fc161"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>ExportType</b> { <br />
&#160;&#160;<b>Surface</b>, 
<b>NonPolySurface</b>, 
<b>NonPolyExtrusion</b>, 
<b>PolyExtrusion</b>, 
<br />
&#160;&#160;<b>PolyExtrusionWithSDF</b>
<br />
 }</td></tr>
<tr class="separator:a18ee6a20105f475c0c1e8622f98fc161"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab78be750c70b46ae3d2dd03e440d4acc"><td class="memItemLeft" align="right" valign="top"><a id="ab78be750c70b46ae3d2dd03e440d4acc"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>DialogType</b> : std::size_t { <b>Information</b> = 0, 
<b>Warning</b>, 
<b>Error</b>, 
<b>FatalError</b>
 }</td></tr>
<tr class="separator:ab78be750c70b46ae3d2dd03e440d4acc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae35d8dfd4e5925d633f100eb9b525cbe"><td class="memItemLeft" align="right" valign="top"><a id="ae35d8dfd4e5925d633f100eb9b525cbe"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacepepr3d.html#ae35d8dfd4e5925d633f100eb9b525cbe">HotkeyAction</a> : std::size_t { <br />
&#160;&#160;<b>Open</b>, 
<b>Save</b>, 
<b>Import</b>, 
<b>Export</b>, 
<br />
&#160;&#160;<b>Undo</b>, 
<b>Redo</b>, 
<b>SelectTrianglePainter</b>, 
<b>SelectPaintBucket</b>, 
<br />
&#160;&#160;<b>SelectBrush</b>, 
<b>SelectTextEditor</b>, 
<b>SelectSegmentation</b>, 
<b>SelectSemiautomaticSegmentation</b>, 
<br />
&#160;&#160;<b>SelectDisplayOptions</b>, 
<b>SelectSettings</b>, 
<b>SelectInformation</b>, 
<b>SelectLiveDebug</b>, 
<br />
&#160;&#160;<b>SelectColor1</b>, 
<b>SelectColor2</b>, 
<b>SelectColor3</b>, 
<b>SelectColor4</b>, 
<br />
&#160;&#160;<b>SelectColor5</b>, 
<b>SelectColor6</b>, 
<b>SelectColor7</b>, 
<b>SelectColor8</b>, 
<br />
&#160;&#160;<b>SelectColor9</b>, 
<b>SelectColor10</b>, 
<b>InvalidAction</b>
<br />
 }</td></tr>
<tr class="memdesc:ae35d8dfd4e5925d633f100eb9b525cbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration of all actions that can happen via a hotkey. <br /></td></tr>
<tr class="separator:ae35d8dfd4e5925d633f100eb9b525cbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a79317f48d39eac59ce95667b9e34dfff"><td class="memItemLeft" align="right" valign="top"><a id="a79317f48d39eac59ce95667b9e34dfff"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>pushErrorDialogCorruptedFile</b> (<a class="el" href="classpepr3d_1_1_main_application.html">MainApplication</a> &amp;mainApplication)</td></tr>
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<tr class="memitem:af6830e663c861adee937b0b975df163b"><td class="memTemplParams" colspan="2"><a id="af6830e663c861adee937b0b975df163b"></a>
template&lt;class Archive &gt; </td></tr>
<tr class="memitem:af6830e663c861adee937b0b975df163b"><td class="memTemplItemLeft" align="right" valign="top">std::string&#160;</td><td class="memTemplItemRight" valign="bottom"><b>save_minimal</b> (const Archive &amp;, const <a class="el" href="namespacepepr3d.html#ae35d8dfd4e5925d633f100eb9b525cbe">HotkeyAction</a> &amp;action)</td></tr>
<tr class="separator:af6830e663c861adee937b0b975df163b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a26eb8960b289e1666eb80f021e4fa885"><td class="memTemplParams" colspan="2"><a id="a26eb8960b289e1666eb80f021e4fa885"></a>
template&lt;class Archive &gt; </td></tr>
<tr class="memitem:a26eb8960b289e1666eb80f021e4fa885"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><b>load_minimal</b> (const Archive &amp;, <a class="el" href="namespacepepr3d.html#ae35d8dfd4e5925d633f100eb9b525cbe">HotkeyAction</a> &amp;action, const std::string &amp;value)</td></tr>
<tr class="separator:a26eb8960b289e1666eb80f021e4fa885"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16036d11b930e7d9e9a4d7d285ad7b14"><td class="memItemLeft" align="right" valign="top"><a id="a16036d11b930e7d9e9a4d7d285ad7b14"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacepepr3d.html#a16036d11b930e7d9e9a4d7d285ad7b14">applyLightTheme</a> (ImGuiStyle &amp;style)</td></tr>
<tr class="memdesc:a16036d11b930e7d9e9a4d7d285ad7b14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Applies our light ImGui theme. <br /></td></tr>
<tr class="separator:a16036d11b930e7d9e9a4d7d285ad7b14"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Fix for <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> bugs in polygon with holes verification Contained in <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> PR #3688, likely to be in 4.14 version of <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a>. </p>
<p>Modified for Pepr3D to prevent flipping of camera.</p>
<p>Custom assert definition that throws an exception on assertion.</p>
<p>For now, just keep this custom patched include file first, to avoid using <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a>'s version</p>
<p>The original assert header sometimes straight up terminated program without any information on what happened. </p>
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